Loading header...

Town Creation

When setting off into the wilderness you will first need to set up a new town before you create your character. Each player at the table will contribute to the creation of a town by developing multiple characters/families. Players will then be able xto use any character they have created for adventuring.

To create a set of characters roll a full set of seven standard TTRPG dice. All players at the table will roll their dice at the same time onto the table. Where the dice land will determine the shape of the town and the location of each character’s home/business. Designate one player to translate the town layout to a piece of paper for future reference.

If a new player joins the game or a player has lost all their character’s they may re-roll their dice again to create new characters, homes, and businesses. The homes of dead characters can live on as abandoned, haunted, or occupied by the remaining family or purchased by a new character.

Assigning Characters

Starting with the highest d20 roll on the table, each player will assign a character or profession to each of their dice on the table. The player’s main character will be assigned to the building in their dice roll with the highest score on the dice. This may or may not be their d20 dice.

For any dice that have rolled a six (6) or higher, the player may roll on the Profession table to assign a trade/profession.

Any dice with a six or lower is automatically labeled as a “Laborer”. These characters can still be playable characters.

d12 Professions
1 Laborer
2 Farmer
3 Herder
4 Tradesman
5 Servant
6 Merchant
7 Trader
8 Military
9 Scholar
10 Scoundrel
11 Artisan
12 Spiritual Leader

Players are encouraged to expand their selected Profession as they see fit. A Laborer can be anything from a factory worker, to an office worker, to a miner, depending upon your setting.